Embedded Systems Engineer
Panic wants to hire a firmware/embedded systems engineer to work on our handheld video game console, Playdate.
This would be a full-time or part-time...
Panic wants to hire a firmware/embedded systems engineer to work on our handheld video game console, Playdate.
This would be a full-time or part-time role, based in Portland, Oregon, working in conjunction with our existing hardware engineer.
Panic is a Portland, Oregon-based company, founded in 1997, and traditionally known for its excellent Mac applications targeted to web developers. We’re small — 26 people — but we’re expanding our reach. We’ve broadened into video game publishing — “Firewatch” in 2016, and “Untitled Goose Game” in 2019 — and are now developing a new handheld video game console called Playdate, due in 2020.
The Playdate team is small: a half-dozen people with not a lot of industry experience, but with a big desire to produce something special in the video game console world. Everyone here wears many hats, and has a passion for high-quality, design-oriented products.
As an Embedded Systems Engineer at Panic you will:
- Add exciting new features and fix bugs in Playdate firmware.
- Improve and formalize our firmware development and release process.
- Work with the Playdate team to strategize product direction, making Playdate the best it can be.
We’d love to talk to experienced candidates that have:
- Extensive experience writing and debugging C code for embedded platforms.
- Familiarity with FreeRTOS and Cortex-M7 (in particular its tricky cache issues.)
- Experience managing firmware updates for shipped hardware, especially in the consumer electronics space.
Additionally, it would be wonderful, but not required, if you have:
- Experience with ESP32, USB, or Bluetooth.
- Experience working with small teams, in small companies.
- Ability to work in our Portland, Oregon office.
Panic prides itself on its low-stress work environment, and a commitment to its employees’ quality of life.
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